In the last twelve months, I have been dumped by the person I love. I was forced to leave the apartment I shared. I had to move back to my sleepy hometown and live in the basement of my parent’s house, AND return to the local grocery store I worked at in high school, all while watching my more successful friends leave me behind…and this is just the start of my journey, which I have been playing on the Android Platform.

Whew, that is a lot of misfortune for the unlucky protagonist to face in just the beginning pages of Horror at Adesaw: Prologue, and I couldn’t love it more! Immediately I am on this guys’ side, for the sheer fact that I always love an underdog.

The premise of HaA: “Prologue” takes place in the basement of your parent’s home on the night you get accepted into the Graduate School of Ancient and Prehistoric Studies (GSAPS), and the strange events that accumulate as your celebration progresses.

HaA: Prologue, will instantly bring you back to the early days of interactive fiction and MUDs. This could be a double-edged sword, however, in my case, I grew up in the early ’80s and can appreciate the simple no-frills UI of this game. Don’t misunderstand, no-frills does not necessarily equal no complexity.

One of the things that smack you in the face right off the bat, is the sheer number of actions you can take on different objects and locations within the game. Yes, there is a desk, and yes, I can look at it, open it, examine it, move it, interact with it, and a host of other actions I can do to it. It can come across as intimidating at first, but as I said, I’m a child of the ’80s and grew up playing games like Shadowgate, Uninvited, and De Ja Vu, and although they all had a now retro user interface and GUI, the thought process needed to achieve success in those games, is the same process you’ll need to enjoy HaA.

While I don’t want to get into much of the storyline, for spoiler reasons, I am already hooked, and I just started playing through it! One of the newest features implemented in the game is a hint system. As the developer stated himself:

“One of the most frequent criticisms I received about HaAP is that it was too easy to get stuck. This isn’t a problem specific to my game it’s an overall problem for a lot of interactive fiction in general. While some of the fun of this genre is the sense of exploration, it can be frustrating to open and close a drawer for the 100th time trying to find that hidden item to get to the next stage of the game.”

With the addition of the hint system, you can request a hint, watch a short ad, and request another. Rinse and repeat. I really appreciate the way the developer monetized the game, without being in your face and intrusive with it.

If you are a fan of interactive fiction, and enjoyed games like Zork, Shadowgate, or Uninvited, I highly recommend you check out Horror at Adesaw: Prologue. While the UI can be improved on, to make it a little more exciting, I’ve always said that graphics don’t make a game, it’s the quality of the story-telling / gameplay, and HaA: Prologue delivers on both! The developer has been very friendly and quick to respond to my questions, and actually listens to his fans, and makes every attempt to improve the user experience by implementing new updates based on user suggestions.

Head over to the Google Play Store, download the game and leave some love in the review section. I truly feel like the Doc is just getting started with his story-crafting journey, and I would love to see more work from them.

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